cassassin: (ʙᴀᴄᴄʜᴜs ᴇᴛ ᴀʀɪᴀᴅɴᴇ)
[personal profile] cassassin2019-03-09 09:27 pm

SIGN UP



The Justice League is a player-run organization meant to help foster communications and bonds between superhero and superhero-adjacent characters! Unlike Aegis Force, the Justice League isn’t full-time, isn’t paid, and takes people on in a purely volunteer capacity. They advocate for non-fatal solutions to the problems that are presented to them and are mobilized in order to help with crises, including natural disasters, mod event-related plots, and player plots. Our goal is to keep things flexible and to help facilitate CR! If you want more information, please feel free to check out our ROSTER and LOCATION PAGE. You can also request an invite to our Discord server!

Things can be sorted out OOCly, but characters must be vetted before they can join. If you’re interested, please fill out the following form:



If you have any further questions, feel free to ask them here as well, or contact either Fey or Zero for further clarifications.

MISSIONS

MARCH MISSIONS:


BOMBSHELL
BOMBSHELL: Last month in February, both Batman's were forced to wear remote explosives and hunt down the culprit. It turned out to be Morgan Coleman, one of the lead engineers of Reitnouer, Incorporated, a third party contractor for Wayne Enterprises. Morgan lost his home during imPort issues in the past, and forced into debt, held a vendetta against all imPorts for the shambles of his current life. He's now back, after having been defeated, and has placed explosives around popular imPort locations, having become even more embittered after his initial defeat.



PARADE PREDICAMENT
PARADE PREDICAMENT: There's a small parade happening in Maurtia Falls to celebrate imPorts and their positive impact on the community, and members of the Justice League have decided to show up in order to show support. However, the parade is crashed by an anti-Import group lead by an old friend-- Mister Mars-- once again dressed in a cape that appears to be a large swath of fabric purchased from a nearby sewing store, galaxy-themed leggings and no shirt. They're largely untrained, and most of the crowd seems to think this is all an act set up to entertain the parade-goers. Will you ruin the crowd's fun? Or will you play along, and stop the ground of evildoers in the most grandiose, overacted way possible?



MEDIEVAL MADNESS
MEDIEVAL MADNESS: Members of the League have come together to train in The Kitchen, the League's fully automated training simulator in the Hall of Justice, to work on their teamwork together. However, there's a small problem with the AI controlling the simulation when it locks the members into the room and transports them to the middle ages! It's signal has somehow crossed with the Hall's TV satellite dish that was left playing old Monty Python movies (or this world's equivalent). All of them are now clad in medieval armor and transported to a local village under the tyrannical rule of King Terrance Gilliam. The League must fight for their life as the king's knights-- and their swords-- are made of very real hard light.



THE RISE OF BUG BOY
THE RISE OF BUG BOY: One day, Bug Boy knocks at the doors of the Hall Of Justice! The Cootie Crusader! The Premier Pest! In actuality, he's just mild-mannered Ian Anderson, imPort bug-themed super fan, who has taken it upon himself to apply as the sidekick to both Blue Beetles and Spider-Man! "You've really cornered the market on bug-themed superheroes," he says. "And I want in." He's even brought along his bug belt-- really just a belt filled with bugs-- that he throws triumphantly at evildoers who lead a life of crime! Will they accept him as one of their own? Or turn him away, Bug Boy no more. (If turned away, he'll just go get himself into actual trouble with actual bad guys.)

Hall of Justice


 

The Hall of Justice is a largely automated facility, and does not require extensive crew to operate and maintain it. Entry is restricted to members, who are allowed entry by a facial and retinal recognition unit at the door. The base is equipped with wide hangar facilities, including at least two separate landing pads to support the Batplane and Blue Beetle's Bug, as well as large cargo and transports for humanitarian emergencies.
 
The Hall's center is a promenade with a monitor perch, and around it is an operations pit. It was directly adjacent to the hangars and to several hallways that lead to storage facilities, the commissary, an infirmary, laboratories for research and repair, and living quarters catered to each member's living conditions. A conference room exists as a place where the founding members go to talk about important events or to plan out situations, while communication in the field is handled by a member's only proprietary line linked to their import communicators.
 

The inner layer of the hall beneath the cosmetic outer layer is a Tungsten-Titanium composite carbide, utilizing available Earth technologies. It's computer systems are tied directly to Batman's main computer located in the batcave in De Chima, and it's network firewalls are maintained and protected by Cisco Ramon and Skeets. Additional protections include magical wards, provided by Zatanna Zatara. 


 
Areas of interest inside of the Hall include The Kitchen, a room similar to the X-Men's danger room that gives environmental and full simulations for training purposes. Holding Cells, and The Crows Nest, where JLA members can monitor the Earth for trouble utilizing open police communication lines and the imPort network. These final areas have been completed as of January 2018.

Currently, the Justice League is in possession of (13) portable power nullifiers, plus (1) integrated into the Hall's holding cells that work to nullify native methuman abilities, and (3) portable power nullifiers that work on imPorts. Both technologies were engineered in a joint effort by both Batman and Cisco Ramon.